Projects
Games and software I've built. Click through for details, screenshots, downloads, and source code.
Modular
In DevelopmentA node-based modular audio synthesizer built in Rust with real-time visual feedback and a clean, modern interface.
Emily
In DevelopmentAn experimental exploration of game mechanics and their ability to capture emotional states through interactive microgames.
Character
PrototypeA physics-based procedural animation system with verlet chains, spring-damper soft bodies, and A* pathfinding.
Courier Cat
In DevelopmentA cozy time-attack platformer about a cat delivering letters across moonlit rooftops before sunrise.
Market Pulse
ReleasedA housing market data visualization platform for exploring historical home prices across 21,000+ U.S. cities.
Small Talk
In DevelopmentAn interactive party story about monsters, small talk, and the strange rituals of coming of age.
Stillwater
In DevelopmentA contemplative isometric fishing game about stillness, solitude, and the unknowable things beneath the surface.
TaskMan
In DevelopmentA multiplayer micro-task game where players complete sorting, matching, and puzzle tasks to earn tokens in a distributed agent economy.
FakinIt
PrototypeA visual experiment in faking 3D with 2D—a dancing stick figure rendered with perspective projection, beat-synced choreography, and CRT shader effects.
Bridge
ReleasedA polished Klondike Solitaire implementation with procedurally rendered cards, smooth animations, and classic Windows-style scoring.
Shader Playground
PrototypeAn interactive GLSL shader testing tool with 14 built-in effects, real-time parameter adjustment, and animated demo content.
Fishbowl
ReleasedA meditative procedural aquarium with warm sunset colors, behavioral fish AI, and layered post-processing effects.
Pantry
In DevelopmentAn Android app for importing recipes from any URL and storing them locally for offline kitchen use.