In Development August 2026

ModelGen

Procedural 3D model generators built on Blender's Python API, growing toward an agent that models inside Blender the way an artist would — box modelling, rigging, and hand-keyed animation clips, all from code.

pythonblenderprocedural3danimationtool

Screenshots

About

ModelGen is a toolkit for generating 3D models with Blender’s Python API — with a deliberate constraint that shapes everything: prefer bpy.ops over raw mesh data. Instead of computing vertex arrays, the code works the way an artist works — select the faces pointing forward, extrude them, scale the selection, bevel the edges, add a Mirror modifier. A stick figure isn’t assembled from primitives; it’s box-modelled from a single cube.

The same philosophy extends to animation. Clips are built with an animator’s toolkit — scrub to a frame, pose bones, key the whole character, make it cyclic — and depend only on bone names, so a breathing idle, a flying hover, or an FK walk cycle composes with any humanoid rig. Every tool saves a .blend and exports glTF for use in engines, feeding characters into Flint.

Features

  • Edit-mode vocabularyselect_faces_by_normal, extrude_faces, bevel_edges, add_modifier: reusable artist-verbs over Blender operators
  • Optional rigging step — humanoid armature construction and automatic attachment
  • Animation clips as code — breathing idle, flying loop, walk cycle (in place or with root motion), keyed with Bezier interpolation and Cycles modifiers
  • The artist’s F12 — studio lighting, named camera framings (front, three_quarter, portrait…), and turnaround sheet rendering that composites multi-view, multi-pose model sheets into a single PNG
  • Tests run inside Blender — a unittest suite executed through Blender’s own Python

Technical Details

  • Language: Python (bpy), Blender 4.5+ (tested on 5.2 LTS)
  • Output: .blend + glTF/GLB per model
  • Compositing: numpy + bpy.data.images for model sheets