Prototype October 2025

Scratcher

A 2D isometric fishing and farming game in Unity — water zones with a fish database, procedural Tilemap terrain, and multiple movement controllers for grid, isometric, and terrain-aware play.

unityc-sharpfishingfarmingisometric

About

Scratcher is an isometric fishing-and-farming game prototype — the cozy loop of casting into water zones, catching from a fish database, managing an inventory, and watching game time pass. It was an earlier exploration of the territory that Stillwater later approached with a full design-first process.

Systems

  • Fishing — water zones, a fish database, and an interactive catch system
  • Terrain — procedural grass-and-water generation on Unity’s Tilemap
  • Movement — three interchangeable controllers: grid-based, isometric, and terrain-aware
  • Support — inventory, game-time progression, and a camera tuned for 2D isometric play

Technical Details

  • Engine: Unity 6000.2 with Universal Render Pipeline
  • Architecture: component-based with ScriptableObject configuration
  • Input: Unity Input System — keyboard, mouse, gamepad, touch