Prototype October 2025
Scratcher
A 2D isometric fishing and farming game in Unity — water zones with a fish database, procedural Tilemap terrain, and multiple movement controllers for grid, isometric, and terrain-aware play.
unityc-sharpfishingfarmingisometric
About
Scratcher is an isometric fishing-and-farming game prototype — the cozy loop of casting into water zones, catching from a fish database, managing an inventory, and watching game time pass. It was an earlier exploration of the territory that Stillwater later approached with a full design-first process.
Systems
- Fishing — water zones, a fish database, and an interactive catch system
- Terrain — procedural grass-and-water generation on Unity’s Tilemap
- Movement — three interchangeable controllers: grid-based, isometric, and terrain-aware
- Support — inventory, game-time progression, and a camera tuned for 2D isometric play
Technical Details
- Engine: Unity 6000.2 with Universal Render Pipeline
- Architecture: component-based with ScriptableObject configuration
- Input: Unity Input System — keyboard, mouse, gamepad, touch